Time/week spent: 10h - 40h
Initially, time was spent learning new tools and programming languages, designing game mechanics, and creating art assets. As the project progressed, more time was dedicated to coding, testing, and debugging. Marketing and community engagement also took up significant time, especially around launch periods. The time commitment was higher upfront and during major updates or releases. Online, people often mention that game development can be very demanding, with many developers working more than the typical 40-hour workweek, especially during "crunch" times.
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