Time/week spent: 5h - 20h
Time was spent playing and testing games, reporting bugs, writing feedback, and attending meetings. Initially, more time was spent learning and familiarizing with testing protocols. Over time, the hours could vary based on project deadlines and game release schedules. This side hustle is generally part-time, with more hours required during crunch periods. Online, people often mention that the time commitment can fluctuate significantly depending on the project's stage.
1
Join the conversation
