Time/week spent: 5h - 20h
Initially, time was spent learning about gamification strategies, researching industry trends, and developing skills. As projects came in, time shifted to client work, including designing gamification systems, creating content, and testing implementations. Admin tasks like invoicing and communication also took time. Marketing efforts, such as networking and maintaining an online presence, were ongoing. Time varied, with more hours needed during project launches or when acquiring new clients. Online communities suggest this hustle can be demanding, especially when starting, but becomes more manageable as systems and client bases are established.
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